BeginnerTopic 33 of 106Engineering Mechanics
Coefficient of restitution
Ratio of separation to approach speed; describes how elastic an impact is.
In depth
e=(v₂'-v₁')/(v₁-v₂) is the ratio of relative separation speed to approach speed. e=1 is perfectly elastic and e=0 perfectly plastic. With momentum conservation it solves collision speeds.
Key points
- Between 0 and 1
- Depends on materials
- Energy loss ∝ (1-e²)
ExampleA ball dropped from 1 m with e=0.8 rebounds to 0.64 m.
What is Coefficient of restitution?
Ratio of separation to approach speed; describes how elastic an impact is.
Why is it important to understand coefficient of restitution?
The coefficient of restitution summarises how much energy an impact keeps, which is needed for realistic impact and bounce models.
How do I measure the coefficient of restitution?
Drop the object onto a hard surface and divide the rebound speed by the impact speed, or use a high-speed video to measure approach and separation.
Can the coefficient of restitution exceed one?
No. A value of one means a perfectly elastic collision, and values below one mean energy is lost.
How is Coefficient of restitution used in practice?
Typical applications include choosing a material for a bouncing ball or a protective surface, predicting the bounce height of a dropped steel ball on a plate and modelling the impact of a bolt falling onto a metal floor.
What should I learn before Coefficient of restitution?
Study "Collisions" first (topic 32 of 106 in Engineering Mechanics). It covers the groundwork this topic builds on.
What are the key points of Coefficient of restitution?
Between 0 and 1. Depends on materials. Energy loss ∝ (1-e²).
Can you give an example of Coefficient of restitution?
A ball dropped from 1 m with e=0.8 rebounds to 0.64 m.
What comes after Coefficient of restitution?
The next topic is "Kinematics of rigid bodies", which builds directly on this one.
How difficult is Coefficient of restitution?
It is classed as Beginner in Engineering Mechanics (topic 33 of 106). It is an entry-level topic. It relies only on basic school mathematics and the ideas introduced earlier in this discipline.